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- #include <LEDA/window.h>
- #include <math.h>
-
- // this program demonstrates the use of the "read_event" operation
-
- main()
- {
- window W;
-
- W.set_mode(xor_mode);
-
- int key;
- double x,y,x0,x1,y0,y1,r1;
-
- for(;;)
- {
- int b = W.read_mouse(x0,y0); // read start corner (x0,y0)
-
- if (b == 3) break;
-
- x1 = x0;
- y1 = y0;
- r1 = 0;
-
- if (b == 1)
- { // while button is down draw rectangle from (x0,y0)
- // to current mouse position
-
- while (W.read_event(key,x,y) != button_release_event)
- {
- W.draw_rectangle(x0,y0,x1,y1,blue); // erase old rectangle (xor_mode!)
- W.draw_rectangle(x0,y0,x,y,blue); // draw new rectangle
- x1 = x;
- y1 = y;
- }
- }
-
-
- if (b == 2)
- { // while button is down draw circle with center (x0,y0)
- // to current mouse position
-
- while (W.read_event(key,x,y) != button_release_event)
- {
- double r = hypot(x1-x0,y1-y0);
- W.draw_circle(x0,y0,r1,red); // erase old circle (xor_mode!)
- W.draw_circle(x0,y0,r,red); // draw new circle
- x1 = x;
- y1 = y;
- r1 = r;
- }
- }
-
-
- }
-
- return 0;
- }
-